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![]() ![]() I can enable and disable it fine in the programs, but no sound comes and no signal is sent. I can also see the USB device in all of the above mentioned programs, and I can choose to make it my default midi input device. My sound driver is RealTek, and it plays both regular audio and midi fine. ![]() It can easily be returned to normal, if anyone thinks they have a solution that requires it. ![]() Now, because I've tried to see if it was a 32/64 bit problem it is registered as a random piece of Casio hardware, because I installed a 64bit driver and just put in the correct hardware ID. In the 'device manager' menu it was registered as 'USB midi Device'. ![]() In Pianoteq you can see the dB range go up and down and hear the keys playing, if I press the piano on the screen with my mouse, but no reaction when I press the piano. It doesn't register in any f the programs that I even press any keys. Now, as far as I can tell, there is Nothing wrong, except nothing is being sent back and forth when I press the keys. All I want to do, is to make it work with Any of the following programs: I have a CDP-100 connected with a regular midi to usb cable to my Acer Aspire 8942 with Windows 7 Home Edition. I have been seeking a solution to this problem for at least two weeks, and it seems I am unable to solve it myself. ![]() ![]() ![]() Originally, most modpacks were "kitchen sink" modpacks they included a number of mods designed to work together, but nothing more. Many, perhaps even most, players of modded Minecraft use modpacks rather than downloading and configuring mods manually. ![]() ![]() Over time, other platforms arose, including Feed The Beast and ATLauncher. After being spotlighted by The Yogscast, it became very popular, and inspired further modpacks as well as the Technic launcher. One of the earliest modpacks was Technic, which was released in Beta 1.7. Due to how complex configuring mods to work together was, modpacks were created. ![]() ![]() Thankfully, developer Radical Entertainment saw the problems with the original game and didn't give up, putting together a hugely improved sequel in the form of The Incredible Hulk: Ultimate Destruction. ![]() ![]() While the game was mostly OK, it lacked depth, and it threw together too many hackneyed gameplay mechanics that just weren't conducive to an enjoyable experience playing as everyone's favorite angry, green hero. 2003's game based on The Hulk franchise suffered from a similar issue. Generally, there's a pretty wide gap between film and game quality, even when the game itself isn't directly based on the movie. ![]() Just look at Spider-Man, Batman, The Punisher, or the Fantastic Four-er, OK, maybe not the Fantastic Four-and then look at the games that have followed up on the hit movies. ![]() The Incredible Hulk: Hulk fans are sure to have a blast smashing their way through every destructible obstacle the game throws at them.įor as much as superhero movies have improved over recent years, the games based on the same intellectual properties haven't exactly kept up. ![]() |
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